Antworten / Aufrufe | Themen mit dem Stichwort pak1 | |
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4 Antworten 3876 Aufrufe |
Windows 7 Service Pack 1 Release Candidate | |
2 Antworten 3798 Aufrufe |
COD 1 Server hosten nicht möglich! Begonnen von need help- get help
21. Februar 2009, 00:59:44 Hallo, ich habe einen vista 32bit home premium und wenn ich bei COD 1 (Call Of Duty 1) einen Multiplayerserver hosten will kommt immer eine Fehlermeldung der Console: Fehlermeldung: [i]COD MP 1.1 build win-x86 Oct 8 2003 ----- FS_Startup ----- Current language: english Current search path: C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak6.pk3 (3 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak5.pk3 (4858 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak4.pk3 (1668 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak3.pk3 (1992 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak2.pk3 (694 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak1.pk3 (2642 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak0.pk3 (12828 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1/main File Handles: ---------------------- 29631 files in pk3 files execing default_mp.cfg couldn't exec language.cfg execing config_mp.cfg couldn't exec autoexec_mp.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found AMD w/ 3DNow! Measured CPU speed is 2.29 GHz System memory is 1024 MB (capped at 1 GB) Video card memory is 1024 MB Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: AdminNico-Vista IP: 192.168.1.2 ----- Client Initialization ----- Resolving codmotd.activision.com Couldn't resolve address ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded ...setting mode 6: 1024 768 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...137 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using OpenGL 1.2 draw element range ...using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture combine environment mode ...using OpenGL 1.3 texture dot3 environment mode ...using OpenGL 1.3 cube map textures ...using GL_ARB_vertex_program ...using GL_NV_texture_shader ...using GL_NV_register_combiners ...using GL_NV_register_combiners2 ...using WGL_EXT_swap_control ...using OpenGL 1.3 multitexture ...using GL_EXT_compiled_vertex_array ...using OpenGL 1.2 normal rescaling ...GL_ATI_pn_triangles not found ...using GL_ARB_vertex_buffer_object ...using GL_NV_fog_distance ...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence ...GL_ATI_vertex_array_object not found ...GL_ATI_fragment_shader not found ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 8800 GT/PCI/SSE2/3DNOW! GL_VERSION: 2.1.2 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 picmip2: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ...loading 'scripts/brad.shader' ...loading 'scripts/carride.shader' ...loading 'scripts/cloudshadow.shader' ...loading 'scripts/common.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/effects.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/hood.shader' ...loading 'scripts/hud.shader' ...loading 'scripts/jeff.shader' ...loading 'scripts/nodlight.shader' ...loading 'scripts/paulj.shader' ...loading 'scripts/river_pj.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/sun.shader' ...loading 'scripts/surfacelight.shader' ...loading 'scripts/talon.shader' ...loading 'scripts/tankcountry.shader' ...loading 'scripts/tankhud.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/transparents.shader' ...loading 'scripts/treeshadowtest.shader' ...loading 'scripts/truckride.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_menus.shader' ...loading 'scripts/ui_menus_mp.shader' ...loading 'scripts/water.shader' ...loading 'scripts/weapons.shader' ...loading 'fxshaders/jh_fx.shader' ...loading 'fxshaders/pj_fx.shader' ...loading 'fxshaders/pj_impact.shader' ...loading 'fxshaders/weaponfx.shader' ----- finished R_Init ----- ------- Miles sound system initialization ------- Attempting 44 kHz 16 bit stereo sound 2D provider initialized at 1 1947615440 35454268 available 3D providers: Aureal A3D Interactive (TM) Aureal A3D 2.0 (TM) DirectSound3D Software Emulation DirectSound3D Hardware Support DirectSound3D 7+ Software - Pan and Volume DirectSound3D 7+ Software - Light HRTF DirectSound3D 7+ Software - Full HRTF Creative Labs EAX 3 (TM) Creative Labs EAX 2 (TM) Creative Labs EAX (TM) RAD Game Tools RSX 3D Audio Dolby Surround Miles Fast 2D Positional Audio using 3D provider 'Miles Fast 2D Positional Audio' 32 max 3D channels ------- Miles successfully initialized ------- --- Common Initialization Complete --- Working directory: C:\Users\Public\LAN-Tauschverzeichnis\COD1 Scanning for servers on the local network... 0 servers listed in browser with 0 players. Scanning for servers on the local network... Scanning for servers on the local network... Scanning for servers on the local network... 0 servers listed in browser with 0 players. 0 servers listed in browser with 0 players. Scanning for servers on the local network... Scanning for servers on the local network... Scanning for servers on the local network... Scanning for servers on the local network... Scanning for servers on the local network... Scanning for servers on the local network... Scanning for servers on the local network... Scanning for servers on the local network... 0 servers listed in browser with 0 players. Scanning for servers on the local network... 0 servers listed in browser with 0 players. ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hitch warning: 1014 msec frame time ------ Server Initialization ------ Server: mp_dawnville Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current language: german Current search path: C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak6.pk3 (3 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak5.pk3 (4858 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak4.pk3 (1668 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak3.pk3 (1992 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak2.pk3 (694 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak1.pk3 (2642 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\pak0.pk3 (12828 files) C:\Users\Public\LAN-Tauschverzeichnis\COD1/main C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\localized_german_pak1.pk3 (3658 files) localized assets pak file for german C:\Users\Public\LAN-Tauschverzeichnis\COD1\main\localized_german_pak0.pk3 (1288 files) localized assets pak file for german File Handles: ---------------------- 59262 files in pk3 files ------- Game Initialization ------- gamename: main gamedate: Oct 8 2003 0 teams with 0 entities ----------------------------------- ----------------------------------- Hitch warning: 3776 msec frame time[/i] Hatt vllt. jemand ne idee was man dagegen machen kann? :O PS: Sobald ich den Server hoste flieg ich ganz aus dem Spiel nur die Console is noch offen mit der Fehlermedlung!!! :(( | |
48 Antworten 46790 Aufrufe |
Vista Service Pack 1 kann nicht installiert werden Begonnen von Vudini
« 1 2 3 4 02. Mai 2008, 04:44:31 Hallo, ich bin neu hier und habe ein problem bei Vista Service Pack 1. Herunterladen und installieren läuft es gut und dann musste ich mein PC neu starten um die Installation zu vollenden und da kam Service Pack installiert abschnitt 1 von 3 und 2 von3 und dann fuhr es herunter und auf und dann bis abschnitt 3 von 3 100% abgeschlossen, stand hier auf einmal: Service Pack kann nicht installiert werden. Änderungen werden wieder rückgängig gemacht. Info: ich hab vista ultimate OEM , ich hoffe ihr könnt mein problem lösen | |
69 Antworten 40708 Aufrufe | ||
68 Antworten 39034 Aufrufe |
Windows Vista Service Pack 1 (SP1 - Final) zum Download verfügbar Begonnen von markus
« 1 2 3 4 5 18. März 2008, 23:21:10 Seit heute ist das Vista SP1 zum Download verfügbar: Download: [url=http://www.microsoft.com/downloads/details.aspx?FamilyID=b0c7136d-5ebb-413b-89c9-cb3d06d12674&DisplayLang=de]Windows Vista SP1 für 32bit-Systeme[/url] Download: [url=http://www.microsoft.com/downloads/details.aspx?FamilyID=874a414b-32b2-41cc-bd8b-d71eda5ec07c&displaylang=de]Windows Vista SP1 für 64bit-Systeme[/url] Über die Windows-Update-Funktion soll das SP1 allerdings erst in einem Monat, also am 18. April verfügbar sein. [quote]Windows Vista Service Pack 1 (SP1) ist ein Update für Windows Vista, das Feedback von unseren Kunden berücksichtigt. Zusätzlich zu früher veröffentlichten Updates enthält SP1 Änderungen, die spezifische Zuverlässigkeits-, Leistungs- und Kompatibilitätsprobleme beheben. Es werden neue Hardware und einige neue Standards unterstützt. SP1 erleichtert außerdem IT-Administratoren die Bereitstellung und Verwaltung von Windows Vista. Die Windows Vista Service Pack 1 Five Language Standalone-Version kann auf Systemen mit folgenden Sprachversionen installiert werden: Englisch (US), Französisch, Deutsch, Japanisch oder Spanisch (traditionell). [/quote] |
hab da mal die Frage ob es einen Sinn macht oben genanntes zu Testen
Oder
lieber die im Netz erschienene Windows 7 SP1: Pre-RTM-Build
[quote]Es handelt sich bei der jetzt erhältlichen Beta-Build um die Version 7601.171257, deren vollständiger Build-String 6.1.7601.171257.101210-1930 lautet. Sie wurde also am 10. Dezember 2010 erstellt. Als Versionsnummer wird zusätzlich v.741 angegeben.
[/quote]
Oder
lieber warten bis die Finale Version raus kommt