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Short-News / CPU-Z 1.52 verfügbar
« am: 27. August 2009, 10:55:18 »
CPU-Z 1.52.2 behebt einen Fehler, der eine falschen Taktrate bei Intels i7-Prozessoren anzeigte.
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Changelog für Build 3522:
- Fixed some long-standing rendering issues with the Text tool, such as incorrectly clipped text.
- Significantly decreased memory usage of the Text tool.
- Increased performance of the Text tool, for both GDI and DirectWrite.
- Fixed the font list loading performance for DirectWrite/Win7. The font list is now correctly prefetched in the background when the Text tool is activated, instead of being loaded immediately.
- If the font list takes more than 1 second to load, a progress dialog will be shown to indicate what is happening.
- Fixed a few performance issues related to complicated selections when running effects.
- Renamed the "Utilities->Folders->System Fonts" menu item to just "Utilities->Manage Fonts...".
- Additional YCbCr format support. v210 and NV12 are now supported by the blitter engine and can be selected as input and output formats. The internally supported 4:4:4 planar "YV24" mode is now exposed as well.
- Display improvements: The Direct3D 9 display minidriver has been updated to render several more formats in hardware, including HDYC, v210, and Pal8. In addition, on devices supporting pixel shader 2.0 or above, it can dither higher precision data down to 8-bit, most noticeable with the 10-bit/channel v210 format.
- Multi-frame fetching in video filters: The video filter system has been rewritten to support a request/process model. The result is that video filters can now explicitly request multiple source frames for each output frame they produce. This eliminates the need to do tricky internal buffering inside of a video filter to emulate such support and makes it much easier to implement video filters that require a frame window, such as field shifters and deinterlacers.
- New video filters: You can now switch field dominance with field delay, change frame rate with linear blending with interpolate, and merge fields into interlaced frames with interlace. The warp sharp filter is now internal, with added YCbCr support. IVTC is now a video filter instead of a special-cased pipeline stage, so it can be repositioned within the filter chain and its output can now be previewed on the timeline.
- Video filter updates: Levels, brightness/contrast, field swap, and convert format have improved YCbCr support. The deinterlace filter now supports more powerful ELA and Yadif modes.
- Video filter 3D acceleration: The video filter system now supports 3D hardware acceleration through Direct3D 9 for filters that support it, which can give speed improvements with a fast video card and a long chain of 3D accelerated filters. This is still in its infancy, but expect improvements in performance here in the future.
- Video filter API improvements: Additions to the API to aid video filter authors include support for aligned scanlines for SSE2 support, and the ability to tell the smart rendering system when a filter can be bypassed.
- Configurable keyboard shortcuts: Keyboard shortcuts for all menu commands in edit mode are now customizable, letting users set up more efficient workflows.
- Additional internal decoders: The internal MJPEG decoder can now be used in 64-bit builds, and the internal Huffyuv decoder is also useful when no 64-bit decoder for Huffyuv is available.
- Performance improvements: The audio render buffer size can now be tuned. Also, the rendering status dialog now shows you more pertinent stats on the buffer levels of the audio and video pipelines and the activity levels of the I/O and processing threads, giving better visibility into bottlenecks.