Heng added that Diablo Immortal's progression system and build choices
D2R ladder items are narrower than Diablo consequently which could confuse players seeking an authentic Diablo experience. "If the game didn't use diablo's IP its performance might have been vastly different to us," Heng said.
Heng added that the team from the very beginning in development has always made it crystal clear that Torchlight Infinite is strictly a RPG that uses loot to create a numerous possible build options thanks to the game's numerous systems like hero characteristics such as talents, skills, and equipment attachments.
Mobile games include regular content updates. Heng said they Torchlight Infinite will introduce new seasonal expansions every three months. Seasons will introduce brand new gameplay mechanics, and Heng said that XD has a "line of new heroes" who are waiting for inclusion in the game's character roster too.
As opposed to the previous Torchlight games In this one, players will be playing in specific characters, instead of the generic class. Torchlight Infinite, for example will include a Berserker character, however it's unlikely to be exactly the identical to those who played the Berserker who was featured in Torchlight II. That's because this Berserker is their own unique persona, Rehan, who has their own history and distinct attributes compared with the Torchlight II version of the class.
The biggest component to Torchlight Infinite is the game's skill system, which features over 230 shared skills across each of the game's six heroes which can be customized with diverse support skills. This provides a wide variety of options for customization in conjunction with the Torchlight Infinite talent system as well as the actual benefits of gear equipped
buy d2r items. Players will be able to trade and sell their gear to each other in what Heng described as an "duty-free" in addition to a "player-made economic."